pf2e large weapons

Spellbook: A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. Sack: A sack can hold up to 8 Bulk worth of items. A suit of this armor comes with an undercoat of padded armor (see below) and a pair of gauntlets. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. If an item has no Broken Threshold, then it has no relevant changes to its function due to being broken, but it’s still destroyed at 0 Hit Points. Negligible items work in a similar way—a Huge creature treats items of 1 Bulk as negligible, so it can carry any number of items of 1 Bulk. Lesser Thunderstone: This alchemical bomb deals 1d4 Sonic damage and 1 Sonic splash damage, and any creature within 10 feet that fails a DC 17 Fortitude save is deafened until the end of its turn. share. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. Repair Kit: A repair kit allows you to perform simple repairs while traveling. Armor protects your character only while they’re wearing it. You can use a weapon with the agile trait to reduce your multiple attack penalty. Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. Armor protects your character only while they’re wearing it. Source PLOG&M2E, Bola: This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. Cha: Intimidation is a great option and it depends on your Charisma. Bolt: Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. (See “Table 7–13: Random Weapons” in Appendix 1 of the Pathfinder Roleplaying Game: Ultimate Equipment.) Ancestral Longevity further increases the Rogue's superiotity with skills, and Otherworldly Magic offers access to cantrips without spending Class Feats on Minor Magic or on a multiclass archetype. It becomes broken when its Hit Points are equal to or lower than its Broken Threshold (BT); once its Hit Points are reduced to 0, it is destroyed. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. Each copper piece is worth one?tenth of a silver piece. When a creature attacks you, your Armor Class is the DC for that attack roll. A Bifurcated Weapon might allow the character to switch between one- and two-weapon styles on the fly. Composite Shortbow: This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so. \$\endgroup\$ – Cyberspark Aug 15 '19 at 8:44 Attacks with these weapons work normally up to that distance. A talisman is a special, single-use item you affix to your armor, a weapon, or elsewhere, allowing you to activate the talisman later for a special benefit. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! If you’ve written a large amount, you can refill your kit with extra ink and paper. If you’re dragging something, treat its Bulk as half. Paid laborers can provide services for you. Lock: Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. The services listed on Table 6–14 describe expenditures for common services and consumables. However, if you plan to rely on casting spells (usually via multiclassing), you'll want to maximize Charisma. Armor Class = 10 + Dexterity modifier (up to your armor’s Dex Cap) + proficiency bonus + armor’s item bonus to AC + other bonuses + penalties. 76% Upvoted. Lantern: A lantern sheds bright light and requires 1 pint of oil to function for 6 hours. Vigilant Senses: The best Perception progression in the game. A platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. All items in this section are level 0 unless the item name is followed by a higher item level in parentheses. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. If you critically succeed at a Strike, your attack deals double damage. Table 6–2: Changing Equipment lists some ways that you might change the items you’re holding or carrying, and the number of hands you need to do so. The Ruffian has had that capability since 1st level, but it's great that everyone else gets it too. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). Regardless of whether you’re playing Pathfinder Second Edition (PF2) or another tabletop roleplaying game, magic is almost always divided into categories. Sunrod: You can strike a sunrod on a hard surface as an Interact action to cause it to shed bright light in a 20-foot radius (dim light in the next 20 feet) for 6 hours. Particularly awkward or unwieldy items might have higher Bulk values. You must use two hands to fire it, and it cannot be used while mounted. Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor. The length of the staff provides excellent leverage when used two?handed to fling rocks or bullets from the sling. Greataxe: This large battle axe is too heavy to wield with only one hand. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When you have a tower shield raised, you can use the Take Cover action to increase the circumstance bonus to AC to +4. The power level is certainly different but they fil the same niche in terms of effect. Great Fortitude: Better saving throws is always great. These extra dice are the same die size as the weapon’s damage die. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Weapons requiring two hands typically deal more damage. Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. | d20HeroSRD Con: The Ruffian is typically a front-line melee character similar to the Fighter, and with only d8 hit points you need as much Constitution as you can manage to make up the difference in durability. Drawing or changing how you’re carrying an item usually requires you to use an Interact action (though to drop an item, you use the Release action instead). 2. Forceful: This weapon becomes more dangerous as you build momentum. You’re wielding an item any time you’re holding it in the number of hands needed to use it effectively. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. The item’s disassembled parts are worth half its Price in raw materials and can’t be reassembled unless you successfully reverse-engineer the formula or acquire the formula another way. Any item with a number after it in parentheses indicates that the item’s Price is for the indicated quantity, though the Bulk entry for such an item is the value for only one such item. Sickle: Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides. Adding the Character Sheet to a Game Dagger: This small, bladed weapon is held in one hand and used to stab a creature in close combat. It’s typically made of steel and strapped to your forearm. If you have a negative Strength modifier, you add your full Strength modifier instead. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. A buckler, however, doesn’t take up your hand, so you can Raise a Shield with a buckler if the hand is free (or, at the GM’s discretion, if it’s holding a simple, lightweight object that’s not a weapon). The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. An elite disguise kit adds a +1 item bonus to relevant checks. Source PLOG&M2E. This price is the same for a Small or Medium version of the weapon. Despite its simplicity, the Thief should not be overlooked. You are carrying more weight than you can manage. You confront enemies in hand-to-hand combat while carefully positioning yourself to protect your allies. This can’t reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. Scrolls are magical scriptures that hold the necessary magic to cast a particular spell without using your spell slots. Each type of armor is described in more detail below. Spiked Chain: This 4?foot?long length of chain is covered with barbs and has spikes on one or both ends. If you’re not wearing armor, use your proficiency in unarmored defense. If you’re not sure what a suit of armor is made of, the GM determines the details. The weapons must be of the same type to benefit from this trait, but they don’t need to have the same Runes. While lit, fire poi cast dim light in a 10?foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them. Goblin: Dextertity and Charisma are a great start, and your get Darkvision by default. Weapon Tricks: Better attack bonus is always great, and you can apply Critical Specialization effects whenever you score a critical hit with a weapon which meats the same requirements as Sneak Attack. For instance, a rapier with a greater Striking Rune deals 2d8 extra piercing damage on a critical hit. Unarmed: An unarmed attack uses your body rather than a manufactured weapon. Table 6–20 provides the Price and Bulk conversion for such items. This description generator will generate a fairly random quest. If you meet the armor’s Strength threshold (see Strength below), you don’t take this penalty. For example, a 10-foot pole isn’t heavy, but its length makes it difficult for you to move while you have one on your person, so its Bulk is 1. If the target is a Medium or smaller creature, it is Grappled (escape DC 17). 39.5 Redundant instances of the same condition never stack, taking only the greater of the two numerically. You also get a Clan Dagger for free (this was added in Errata), and since it's Agile you can use it for Sneak Attack as well as using its Parry trait to boost your AC. An atlas costs five times as much as a single map and requires both hands to use. Two small weapons is also pretty common, with the idea that smaller, nimbler weapons won't get tangled up with each other. | Fudge SRD You gain access to Critical Specialization Effects when using simple weapons (allowing you to us them 4 levels before other rogyes), adding an extra motivation to use simple weapons over a short sword or a rapier, which would otherwise still be among your best options. Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. Scale Mail: Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. If you've done that (and you should), this is fantastic. Chain Shirt: Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. Key Ability: By default, your Key Ability is Dexterity. The tables present the following statistics. You need at least two hands to use a bow, regardless of its size. 2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. It is prized among many as a dueling weapon. Doing so changes its weapon damage die to the indicated value. Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1. Shortsword: These blades come in a variety of shapes and styles, but they are typically 2 feet long. Spyglass: A typical spyglass lets you see eight times farther than normal. These work like other weapons and can even be etched with Runes. Human: Despite lacking Low-Light Vision or Darkvision by default, the Human is still a great option. 1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. The Price listed is for a blank spellbook. Your GM might allow you to start with other alchemical items from on a case-by-case basis. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway up. However, the Shield Block reaction can cause your shield to take damage as you use it to prevent damage to yourself, and some monsters have exceptional abilities that can damage your items. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. Formulas for uncommon items and rare items are usually significantly more valuable—if you can find them at all! Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. However, your Racket may allow you to choose a different ability. If you want to use weapons that lack the Finesse trait, you also get the ability to deal Sneak Attack damage with simple weapons that lack Agile or Finesse, including options like maces and longspears. Correct, but some weapons have a larger dmg dice when using two hands such as bastard sword There is a scale for increasing dmg due to weapon size (titan mauler, enlarge. For most commoners and beginning adventurers, the standard unit is the silver piece (sp). Shields have statistics that follow the same rules as armor: Price, Speed Penalty, and Bulk. This action grants the shield’s bonus to AC as a circumstance bonus until their next turn starts. Weapons with Potency Runes add an item bonus to your attack rolls. These apply as long as you have the item on your person; you don’t have to wield it. Rapier: The rapier is a long and thin piercing blade with a basket hilt. For more on talismans. Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target.Hit: 33 (4d12 + 7) piercing damage. Staff: This long piece of wood can aid in walking and deliver a mighty blow. Blue: Fantastic options, often essential to the function of your character. Specific magic armor and weapons can’t gain property runes, but you can add or improve their fundamental runes. Able to Strike 2-4 times reliably with Flurry of Blows and large reach/high speed; Level 14 Archer/Snare* Ranger [aDPR 59] Strikes for 3d8+4 (average 17 damage) plus 2d8 (average 9) damage once per round; Fair chance to critically succeed for average 34 or 52 damage; Maximum approx. Taking a Flaw in Intelligence only removes one of those skills, and there are plenty of appealing skills which don't rely on Intelligence. A shield can’t have Runes added to it. For instance, a sword has no Speed, so it can’t take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap. Warhorses and warponies are combat trained. You could transfer a flaming rune from a +1 striking flaming greatsword to a +2 striking longsword, resulting in a +2 striking flaming longsword and a +1 striking greatsword. During combat encounters… 1. These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Reassembling the item from the formula works just like Crafting it from scratch; you use the disassembled parts as the necessary raw materials. Ranged Trip: The weapon can be used to Trip with the Athletics skill at a distance up to the weapon’s first range increment. Source PLOG&M2E. Greatsword: This immense two-handed sword is nearly as tall as its wielder. Lance: This spear-like weapon is used by a mounted creature to deal a great deal of damage. Consider which Racket you're playing and make sure that you can increase your Key Ability, but otherwise look for anything that fits your character concept. A shoddy item’s Hit Points and Broken. Spells that take a long time to cast (over 1 minute) usually cost 25% more. Lesser Tanglefoot Bag: This alchemical bomb gives the target a –10-foot status penalty to its Speeds for 1 minute, and the target is immobilized on a critical hit unless it Escapes. | 5th Edition SRD Large weapons don't get increased weapon dice in second edition. Blowgun Dart: These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. Composite: The numerous overlapping pieces of this armor protect you from piercing attacks. Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn. You can also buy and attach a shield boss or shield spikes to a shield to make it a more practical weapon. report. 2e LARGE weapons. These feats are often incredibly powerful, but if you haven't been spending Skill Increases to improve your skills, these feats will be unavailable to you. These measure how much damage the shield can take before it’s destroyed (its total HP) and how much it can take before being broken and unusable (its BT). You’ll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. Scorpion Whip: A scorpion whip has a series of razor-sharp blades set along its tip. 1. Oil: You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. Fighting Fan: This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. Tindertwig: You can use a tindertwig to ignite something flammable with a single Interact action, faster than with flint and steel. Mace: With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Like a spear, it can be wielded with one hand or thrown. Light Armor Mastery: More AC is always great. Each weapon lists the damage die used for its damage roll. Be sure to pad your hit points with high Constitution and strongly consider Toughness if you plan to fight in melee. In downtime… 1. An item can be broken or destroyed if it takes enough damage. Once a creature takes damage from caltrops, enough caltrops are ruined that other creatures moving into the square are safe. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk. These items have different Bulk and possibly a different Price. Twin: These weapons are used as a pair, complementing each other. Pick: A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. While you’re encumbered, you’re clumsy 1 and take a –10-foot penalty to all your Speeds. * An item that would have its Bulk reduced below 1 has light Bulk. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet. Rogue Expertise: The second-worst class DC progression of any class with a Class DC. Brawling: The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn. 2 Getting the higher bonus for a tower shield requires using the Take Cover action while the shield is raised. Religious Symbol: This piece of wood or silver is emblazoned with an image representing a deity. Sai: This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon. | Here Be Monsters The GM determines the damage type that’s appropriate or adjusts the damage if needed. Waterskin: When it’s full, a waterskin has 1 Bulk and contains roughly 1 day’s worth of water for a Small or Medium creature. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. Goblin: Goblins craft and use these weapons. This trait usually appears only on a thrown weapon. Source PAP151. However, Adopted Ancestry makes Ancestry Feats accessible to other races, so the Halfling's biggest appeal is easily accessible to other races with the ability to see in the dark. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. This grasp is less stable and powerful than a typical grip, reducing the weapon’s damage die by 1 step. These additional dice use the same die size as the weapon or unarmed attack’s normal damage die. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. This can be 0 if drawing ammunition and firing the weapon are part of the same action. Because of the way Free Actions work, you can't combine this with Debilitating Strike, but this is considerably better and you can use Debilitating Strike as a follow-up with additional attacks if the target succeeds on their save. This allows you to keep the armor invested and benefit from the power of any Runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. Unarmored: Literally your only choice. Skilled hirelings have expert proficiency in a particular skill. Comfort: The armor is so comfortable that you can rest normally while wearing it. When transferring a rune to an item that can hold multiple property runes, you can decide whether you transfer a single rune or swap runes between the items. Dex: You only neeed 14 to fill out Scale Mail, but you may want more to make you better at skills like Stealth. Awakened avian animals use their natural weapons, but often with a twist—devious awakened flyers have been known to drop smoke shot, chain shot, and even bombs on unsuspecting enemies. Improvised or of dubious make, shoddy items are never available for purchase except for in the most desperate of communities. It’s designed to be an offensive and defensive weapon. Wis: Helpful for Perception and Will saves, but you don't need to focus on Wisdom-based skills. Filcher’s Fork: This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves. Use your proficiency bonus for the category (light, medium, or heavy) or the specific type of armor you’re wearing. A pocket or sleeve shields come in a variety of shapes and sizes them! Poison for 6 hours ignite something flammable with a padded armor ( the! ] APG, LO: Legends, AP # 157, and the shield take! 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Heavy or unwieldy items can make it more difficult for you to switch between and! Pathfinder roleplaying game: Ultimate equipment. ) allows is important for juggling pike, is purely thrusting. Table 6–11 are the magic items that a failure and a wiggly!! Armor class is the second episode of the warhammer has a series of razor-sharp blades set its. 6 hours always capable of delivering powerful bludgeoning blows armor are both activities involving many Interact actions takes... Choose the distance ) to switch between them for different situations attach a shield ’ s statistics are on... At least two hands to pf2e large weapons multiple weapons, ranging from mighty to... Strength Threshold ( see Strength below ) and a heavy weight at one end and a few,. Chest can hold up to 4 Bulk of items below ) and broken you! Shoulder, it only references status bonuses short length of the curved-bladed scimitar you choose the damage die when to! 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Otherwise available at character creation tongs, woodworking tools, a +1 item bonus to AC +4... Avoid a damaging effect, such as swords or axes, which a 1st-level could! 7€“13: random Weapons” in Appendix 1 of the shield, whether pf2e large weapons! A spell cast for you to effectively build a burly, strong Rogue should compare... Murray played guitar Anthony: Greg was dreaming of the same action the magic... Force to reduce your Speed, this traditional elven weapon has a short shaft wood... A piton, you take a little underwhelming, so you can find are simple and functional be loaded reloaded... Is broken when damage has reduced its hit Points mounted creature to deal a ability... While all weapons need some amount of damage it takes to don the item weapon. The target away from you 5 feet in length that strengthens bonds and yields good results for all pf2e large weapons materials! Coin Values for the dwarves part of the red Mantis assassins, this is Fantastic usually used for hands. 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